
Game Development, Digital Art, 3D, Animation, and Illustration — Portfolio of a Creator

Runner game built in Unity with premade assets

Ship's Logo. Procreate

Trash Panda. Procreate

Lobster Hands. Adobe Illustrator

Blasphemy and Tragedy. Adobe Illustrator

Lighting study in Unreal using a premade scene

Lighting study in Unreal using a premade scene

Title Art for Fang and Fortress

Bad Rat!

Sailboat Logo. Adobe Illustrator

Native American Art. Acrylic on wood

Still life. Graphite on paper.

Trash Fish. Adobe Illustrator

River Rat. Procreate

White Gladis. Adobe Illustrator

Hi, I’m Dave — a former Merchant Mariner turned digital artist and game developer. After 15 years at sea, I traded the open ocean for open worlds. I’m now focused on 3D environment art, prop and set design, and animation — blending storytelling, craftsmanship, and a love of fantasy worlds.I create digital art, games, and animations that explore themes of blasphemy, tragedy, and beauty — the fragile balance between what’s broken and what’s sacred. My work spans Unreal Engine, Unity, Adobe Illustrator, Photoshop, and 3D modeling, as well as traditional illustration and worldbuilding.